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Lakeland Community College LCC-ISYS: Impacting Lives Through Technology

Level 1: Lakeland Home Level 2: IT & CS Home Level 3: Robotics and Game Programming Programs

 

Interactive Game Programming Option (Degree)

This option provides students with a concentration in programming in non-traditional entertainment environments. Students will gain experience with PC, Web, and robotics gaming environments.

Selected Courses

ITCS 2850 - Game Programming I 3 Credits Prerequisite: ITCS 1840 or permission of instructor
This course introduces the programming student to entry level, two dimensional game programming using Visual Studio.NET and GDI (Graphics Device Interface). Students will learn to create game plans and apply object oriented techniques to game design. (5 contact hours: 1 lecture, 4 lab)

ITCS 2851 - Game Programming II 3 Credits Prerequisite: ITCS 2850
This course provides a continuation of ITCS 2850 Game Programming I, concentrating on 2D and 3D games using DirectX. Students will use Visual Studio.NET, C# programming language, DirectX, Direct3D, DirectInput, DirectSound, and DirectPlay to create a playable application based on their own ideas for games. (5 contact hours: 1 lecture, 4 lab)

ITCS 2854 - Flash Game Programming I 2 Credits Prerequisite: ITCS 1122 or permission of instructor
This course builds on ITCS 1122 Flash ActionScript, focusing on using ActionScript to build games that can be delivered across the Internet using the Flash player. It includes an introduction to game design theory, basic game elements, simple motion, collision detection, sound, and simple graphics. (3.25 contact hours: 0.75 lecture, 2.5 lab)

ITCS 2855 - Flash Game Programming II 2 Credits Prerequisite: ITCS 2854 or permission of instructor
This course builds on ITCS 2854 Flash Game Programming I, focusing on advanced game concepts. It includes saving game data, game physics, game play optimization, 3D games, and advance game design. (3.25 contact hours: 0.75 lecture, 2.5 lab)

ITCS 2895 - Interactive Game Programming Capstone 3 Credits Prerequisite: ITCS 2010, ITCS 2855 (can be taken concurrently), ITCS 2861 (can be taken concurrently); or permission of instructor
Students will work independently using previously mastered techniques from all prerequisite courses along with other current industry programming practices to research, design, develop, and implement an autonomous or semi-autonomous competitive system. Topics include budgeting, project scheduling/monitoring/execution, and documentation of the finished project from both a systems and an end-user perspective. The course culminates in a formal presentation in which students will demonstrate both the project and all associated documentation. Students will also utilize software and effective design techniques studied in previous courses and use resources from previous courses as reference material. (7 contact hours: 1 lecture, 6 lab)

FAQ (All links below open in new windows)

Academic Questions

What do I have to do to be admitted to Lakeland?
Please see: http://www.lakelandcc.edu/ADMISSIO/ADMISREG/ADMIINFO.HTM After you are admitted, you should meet with an academic counselor (http://www.lakelandcc.edu/ADMISSIO/COUNSEL/CC_HOME.HTM) to discuss a plan of study, including any necessary prerequisites.
What are the required courses for the Interactive Game Programming Option (Degree) ?
http://lakelandcc.edu/academic/catalog/pdf/DegCert_ISYS.pdf
How much will this cost?
Our current tuition costs are listed at: http://lakelandcc.edu/GENEINFO/TUITION.HTM.
How long will this take?
The degree programs are designed for two years of full time study. How long you will take depends on how many hours you can safely dedicate to study
What is the difference between a certificate and certification?
The certificate is an academic training program designed to prepare you in one specific skill set. The certification is a vendor-specific or vendor-neutral set of exams that show some degree of proficiency in a specific skill. The certification exams are not given by Lakeland faculty.

In an effort to cut down on robo-generated email ("Spam"), we have removed the email hyperlinks from this site. All email addresses are firstInitialLastName and end with AT("@")lakelandcc DOT (".") edu. For example, Jane Programmer address would be jprogrammer @ lakelandcc . edu (without the spaces). Sorry for the inconvenience.

I still need more information. Who do I contact aboutt Game Programming program specifics?
Game Programming: Prof Joseph Kozlevcar (jkozlevcar)
 
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