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Level 1: Lakeland Home Level 2: IT & CS Home Level 3: Robotics and Game Programming Programs |
| Robotics/Games: Information Technology & Computer Science |
Interactive Game Programming Option (Degree)
This option provides students with a concentration in programming in non-traditional entertainment environments. Students will gain experience with PC, Web, and robotics gaming environments.
Selected Courses
ITCS 2850 - Game Programming I 3 Credits Prerequisite: ITCS
1840 or permission of instructor
This course introduces the programming student to entry level, two dimensional
game programming using Visual Studio.NET and GDI (Graphics Device Interface).
Students will learn to create game plans and apply object oriented techniques
to game design. (5 contact hours: 1 lecture, 4 lab)
ITCS 2851 - Game Programming II 3 Credits Prerequisite: ITCS
2850
This course provides a continuation of ITCS 2850 Game Programming I, concentrating
on 2D and 3D games using DirectX. Students will use Visual Studio.NET, C#
programming language, DirectX, Direct3D, DirectInput, DirectSound, and DirectPlay
to create a playable application based on their own ideas for games. (5 contact
hours: 1 lecture, 4 lab)
ITCS 2854 - Flash Game Programming I 2 Credits Prerequisite: ITCS
1122 or permission of instructor
This course builds on ITCS 1122 Flash ActionScript, focusing on using ActionScript
to build games that can be delivered across the Internet using the Flash
player. It includes an introduction to game design theory, basic game elements,
simple motion, collision detection, sound, and simple graphics. (3.25 contact
hours: 0.75 lecture, 2.5 lab)
ITCS 2855 - Flash Game Programming II 2 Credits Prerequisite: ITCS
2854 or permission of instructor
This course builds on ITCS 2854 Flash Game Programming I, focusing on advanced
game concepts. It includes saving game data, game physics, game play optimization,
3D games, and advance game design. (3.25 contact hours: 0.75 lecture, 2.5
lab)
ITCS 2895 - Interactive Game Programming Capstone 3 Credits Prerequisite: ITCS
2010, ITCS 2855 (can be taken concurrently), ITCS 2861 (can be taken concurrently);
or permission of instructor
Students will work independently using previously mastered techniques from
all prerequisite courses along with other current industry programming practices
to research, design, develop, and implement an autonomous or semi-autonomous
competitive system. Topics include budgeting, project scheduling/monitoring/execution,
and documentation of the finished project from both a systems and an end-user
perspective. The course culminates in a formal presentation in which students
will demonstrate both the project and all associated documentation. Students
will also utilize software and effective design techniques studied in previous
courses and use resources from previous courses as reference material. (7
contact hours: 1 lecture, 6 lab)
FAQ (All links below open in new windows)
Academic Questions
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Copyright 2008
Lakeland Community College | 7700 Clocktower Drive | Kirtland, Ohio 44094-5198
| 440.525.7000 | 1.800.589.8520 | Please direct email inquiries to itcs@lakelandcc.edu | |
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